[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://78osvc35rlit"]

[ext_resource type="Texture2D" uid="uid://cgj42uf7b0kd3" path="res://sprites/tiles.svg" id="1_v12c5"]

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_1ubr6"]
texture = ExtResource("1_v12c5")
texture_region_size = Vector2i(64, 64)
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)

[resource]
tile_size = Vector2i(64, 64)
physics_layer_0/collision_layer = 1
sources/1 = SubResource("TileSetAtlasSource_1ubr6")
